Rainbow Six Siege: Daystar vs Fury (BO1) - Asia Pacific League Asia - Stage 1 Group Stage

R6SIEGERAINBOW SIX SIEGE
Fury
0-0
vs
18/06 10:00
Daystar
0-0
Game context

Daystar enters this Asia Pacific League Asia Stage 1 BO1 matchup with a narrow edge in trader consensus, buoyed by stronger recent group stage results including victories over Team Orchid and Elevate. FURY sits at the bottom of the standings with consecutive losses but has shown flashes of competitive play in prior regional fixtures. Both rosters feature experienced APAC talent navigating a tight meta, where map selection, operator pool depth, and individual aim duels often decide single-map outcomes. Historical head-to-head data favors Daystar, yet the best-of-one format amplifies variance from early-round execution or defensive setups. Roster stability, recent scrim form, and any last-minute tactical adjustments could quickly shift momentum in either direction before the June 18 start.

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Moneyline1

This market refers to the Rainbow Six Siege match between Daystar and Fury in the Asia Pacific League Asia - Stage 1 Group Stage, initially scheduled for June 18 at 6:00AM ET.

This market will resolve to "Daystar" if Daystar win the match against Fury.

This market will resolve to "Fury" if Fury win the match against Daystar.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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