Esports · league of legends · Games

LoL: RED Canids vs LOS (BO5) - Esports World Cup South America & LATAM Qualifier Playoffs

$16.1M Volume
14/06/2026 22:00
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LOLLEAGUE OF LEGENDS
LOS
0-0
000
Final
000|0-3|Bo5
RED Canids
0-0
Game context

RED Canids enters the decisive BO5 grand final of the 2026 Esports World Cup South America & LATAM Qualifier trailing LOS 0-2 after the opening games on June 14. The Brazilian side posted clean 2-0 qualifier wins over Leviatan and Fluxo W7M earlier in the bracket, building on a mixed CBLOL 2026 split that included a regular-season sweep of Vivo Keyd Stars but a 0-3 playoff exit to FURIA. LOS, also a CBLOL roster, secured the top seed through the online qualifier and now holds series momentum on patch timing and map pool familiarity. The winner claims the lone regional berth to the Riyadh main event; roster stability and adaptation in the remaining games will determine whether RED Canids can force a reverse sweep or if LOS closes out qualification.

This market refers to the LoL Grand Final match between RED Canids and LOS in the Esports World Cup South America & LATAM Qualifier Playoffs, initially scheduled for June 14 at 12:00PM ET.

This market will resolve to "RED Canids" if RED Canids win the match against LOS.

This market will resolve to "LOS" if LOS win the match against RED Canids.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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