LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage (Resolved)

LOLLEAGUE OF LEGENDSBo5
GAM Esports
0-0
3
Final
1
Deep Cross Gaming
0-0
Game context

Deep Cross Gaming and GAM Esports meet in a best-of-five LCP Split 3 Swiss Stage series on August 13, with both sides entering on mixed recent form. DCG, the Taiwanese guest team, has posted strong regular-season results across 2026 splits and holds a narrow head-to-head edge after winning a 3-2 playoff series in June. GAM, the veteran Vietnamese side, brings deeper international experience but has shown inconsistency in recent weeks. The matchup occurs on patch 16.15, where mid-lane and bot-lane skirmish execution often decides series length. Roster stability favors neither team, and the Swiss format means the winner gains favorable positioning for advancement while the loser faces a tougher path. Traders are watching recent series win rates and map differentials as the primary signals.

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Moneyline
$166.8K Vol.
Total (O/U)
$2K Vol.

This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET.

This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.

This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

Odds & FAQ

When does the LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage (Resolved) market resolve?
This market is settled. The final outcome was confirmed and paid out under Polymarket's published resolution rules.
How much money is trading on LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage (Resolved)?
Traders have put $16.6M through this market so far - a solid gauge of how much real money backs these odds.

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