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Counter-Strike: Rare Atom vs Just Swing (BO3) - ESL Challenger League Asia Cup #1 Playoffs (Resolved)

CS2COUNTER STRIKEBo3
Just Swing
0-0
1
Final
2
Rare Atom
0-0
Game context

Rare Atom holds recent head-to-head advantages over Just Swing, including a 2-0 series win on August 26 in the same ESL Challenger League Asia-Pacific circuit, though Just Swing reversed an earlier April result with strong map performances. Rare Atom’s roster, featuring Summer, 3gl, and chengking, maintains solid regional form with playoff wins over The Huns and LEGAM but suffered a 0-2 loss to NEXVOID on August 30. Just Swing enters with momentum from three consecutive playoff victories, including 2-1 results against Alter Ego and Chinggis Warriors, led by qqGOD and Purely on key maps. Both Chinese squads face a Bo3 format where map pool execution on Dust2, Anubis, and Inferno will decide advancement in the Asia Cup #1 playoffs.

View on Official Site Trade with real money on Polymarket
Moneyline
$11.5K Vol.
Total (O/U)
$60 Vol.

This market refers to the Counter-Strike Lower bracket final match between Rare Atom and Just Swing in the ESL Challenger League Asia Cup #1 Playoffs, initially scheduled for August 31, 2026 at 9:00 AM ET.

This market will resolve to "Rare Atom" if Rare Atom win the match against Just Swing.

This market will resolve to "Just Swing" if Just Swing win the match against Rare Atom.

If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before September 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 31, 2026 at 9:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

Odds & FAQ

When does the Counter-Strike: Rare Atom vs Just Swing (BO3) - ESL Challenger League Asia Cup #1 Playoffs (Resolved) market resolve?
This market has already resolved. The final outcome was settled under Polymarket's published resolution criteria.
How much money is trading on Counter-Strike: Rare Atom vs Just Swing (BO3) - ESL Challenger League Asia Cup #1 Playoffs (Resolved)?
Total traded volume on this market is $12M, a measure of how much real money traders have committed to the outcome.

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