Counter-Strike: HOTU vs Inner Circle Esports (BO3) - Esports World Cup Open Qualifier Play-Ins (Resolved)

CS2COUNTER STRIKEBo3
Inner Circle Esports
0-0
1
Final
2
HOTU
0-0
Game context

Inner Circle Esports and HOTU enter this best-of-3 Esports World Cup 2026 Open Qualifier Play-Ins matchup as closely ranked sides, with IC sitting at world #31 and HOTU at #33. Inner Circle’s recent surge stands out, including a five-match win streak featuring a 2-0 upset over Virtus.pro in July 2026 and clean sweeps in the LCQ group stage. HOTU, featuring players such as dwushka, n0rb3r7, and mizu, maintains solid consistency and has posted comparable results in regional events. Both squads rely on strong map pools and individual clutches in high-stakes qualifiers, with trader pricing reflecting the razor-thin edge for IC based on momentum and head-to-head history from earlier in the year. Schedule positioning in the single-elimination bracket adds pressure for advancement.

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Moneyline
$54.8K Vol.
Total (O/U)

This market refers to the Counter-Strike Round of 16 match between HOTU and Inner Circle Esports in the Esports World Cup Open Qualifier Play-Ins, initially scheduled for August 9 at 8:30AM ET.

This market will resolve to "HOTU" if HOTU win the match against Inner Circle Esports.

This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against HOTU.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

Odds & FAQ

When does the Counter-Strike: HOTU vs Inner Circle Esports (BO3) - Esports World Cup Open Qualifier Play-Ins (Resolved) market resolve?
This market is settled. The final outcome was confirmed and paid out under Polymarket's published resolution rules.
How much money is trading on Counter-Strike: HOTU vs Inner Circle Esports (BO3) - Esports World Cup Open Qualifier Play-Ins (Resolved)?
$5.1M in total volume has traded here. Deeper markets like this tend to price events more sharply.

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