Esports · Rainbow Six Siege · Games

Rainbow Six Siege: Arcade Esports vs Rival Esports (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage

$45.5K Volume
15/06/2026 16:00
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R6SIEGERAINBOW SIX SIEGE
Rival Esports
0-0
vs
15/06 10:00
Arcade Esports
0-0
Game context

Both teams enter this Oceania group stage Bo1 with recently overhauled rosters—Arcade Esports acquired the Rock LFO lineup on June 6 while Rival Esports integrated Team Anios on May 27—leaving limited head-to-head data and creating market uncertainty reflected in the narrow 52.5% implied probability for Arcade. Recent results show similar form struggles, with Arcade dropping a 4-7 map to Man LFO on June 9 and Rival falling 3-7 to Chiefs on June 8, underscoring execution gaps in the new lineups. Factors that could shift sentiment include map veto outcomes, individual player adaptation to the updated compositions, and any late roster stability signals ahead of the June 15 matchup.

Moneyline1

This market refers to the Rainbow Six Siege match between Arcade Esports and Rival Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 15 at 6:00AM ET.

This market will resolve to "Arcade Esports" if Arcade Esports win the match against Rival Esports.

This market will resolve to "Rival Esports" if Rival Esports win the match against Arcade Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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