Esports · Overwatch · Games

Overwatch: 99DIVINE vs MURASH GAMING (BO3) - OCS Japan Stage 2 Group Stage

$19K Volume
15/06/2026 15:00
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OWOVERWATCH
MURASH GAMING
0-0
vs
15/06 09:00
99DIVINE
0-0
Game context

99DIVINE enters the OCS Japan Stage 2 group stage match with a stronger early record, sitting at 1-0 with a +1 map differential after three weeks of round-robin play, while MURASH GAMING holds a mixed recent form highlighted by multiple 3-0 and 3-1 map victories alongside one 0-3 setback. Both squads compete in a best-of-three format where top-four advancement to regional playoffs remains the priority, and VARREL’s undefeated start sets the benchmark for the division. Limited prior head-to-head data leaves roster execution, map pool adaptation, and individual hero pool depth as the main variables traders weigh ahead of the June 15 contest.

Moneyline1
Total (O/U)1
More Bets2
Game 1 Winner
Game 2 Winner

This market refers to the Overwatch match between 99DIVINE and MURASH GAMING in the OCS Japan Stage 2 Group Stage, initially scheduled for June 15 at 5:00AM ET.

This market will resolve to "99DIVINE" if 99DIVINE win the match against MURASH GAMING.

This market will resolve to "MURASH GAMING" if MURASH GAMING win the match against 99DIVINE.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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