Esports · league of legends · Games

LoL: G2 NORD vs WLGaming Esports (BO3) - EMEA Masters Group C

$3.2M Volume
13/06/2026 00:00
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LOLLEAGUE OF LEGENDS
WLGaming Esports
0-0
vs
12/06 18:00
G2 NORD
0-0
Game context

G2 NORD enters this EMEA Masters Spring Group C best-of-three as the clear favorite, backed by its G2 Esports partnership roster featuring experienced Prime League standouts Shelfmade, Markoon, Toasty, Rin, and Tockimo. The squad has posted strong recent results, including a 2-0 group stage win over Partizan Sangal and prior playoff qualification via an upset over Witchcraft in the Winter split. WLGaming Esports, a regional side with far less documented success at this level, faces a significant roster and organizational gap. Current trader consensus reflects G2 NORD’s superior form, depth, and competitive experience in the EMEA tier-2 scene, though patch meta shifts or individual mechanical edges could still influence the series outcome.

Moneyline1
Total (O/U)1
More Bets21
Game 1 Winner
Game 2 Winner
Game Handicap: G2N (-1.5) vs WLGaming Esports (+1.5)
Both Teams Slay Baron Nashor
Both Teams Slay a Dragon
Both Teams Destroy Inhibitors
Any Player Quadra Kill
Any Player Penta Kill
Odd/Even Total Kills
Both Teams Slay Baron Nashor
Both Teams Slay a Dragon
Both Teams Destroy Inhibitors
Any Player Quadra Kill
Any Player Penta Kill
Odd/Even Total Kills
Both Teams Slay Baron Nashor
Both Teams Slay a Dragon
Both Teams Destroy Inhibitors
Any Player Quadra Kill
Any Player Penta Kill
Odd/Even Total Kills

About This Market

This market refers to the LoL Decider match between G2 NORD and WLGaming Esports in the EMEA Masters Group C, initially scheduled for June 12 at 2:00PM ET.

This market will resolve to "G2 NORD" if G2 NORD win the match against WLGaming Esports.

This market will resolve to "WLGaming Esports" if WLGaming Esports win the match against G2 NORD.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: gol.gg

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