Esports · Valorant · Games

Valorant: G2 Esports vs XLG Gaming (BO3) - VCT Masters London Playoffs

$1.7M Volume
13/06/2026 23:00
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Match Winner
$13.5K Volume
82%
Totals (Over/Under)1
O/U 2.5 Games
$57 Volume
37%
More markets21
Map Handicap: G2 (-1.5) vs XLG Gaming (+1.5)
$19.9K Volume
55%
Map 2 Winner
$210 Volume
74%
Map 1 Winner
$76 Volume
73%
Map 2 Total Rounds: Over/Under 20.5
$10 Volume
48%
Map 3 Total Rounds: Over/Under 22.5
27%
Map 3 Rounds Handicap: G2 Esports (-3.5) vs XLG Gaming (+3.5)
47%
Map 2 Total Rounds: Over/Under 22.5
26%
Map 2 Rounds Handicap: G2 Esports (-3.5) vs XLG Gaming (+3.5)
49%
Map 1 Total Rounds: Over/Under 21.5
28%
Map 1 Total Rounds: Over/Under 19.5
65%
Map 1 Total Rounds: Over/Under 20.5
48%
Map 1 Rounds Handicap: G2 Esports (-4.5) vs XLG Gaming (+4.5)
44%
Map 2 Total Rounds: Over/Under 19.5
64%
Map 2 Total Rounds: Over/Under 21.5
28%
Map 2 Rounds Handicap: G2 Esports (-4.5) vs XLG Gaming (+4.5)
44%
Map 3 Rounds Handicap: G2 Esports (-4.5) vs XLG Gaming (+4.5)
29%
Map 3 Total Rounds: Over/Under 21.5
44%
Map 3 Total Rounds: Over/Under 19.5
59%
Map 3 Total Rounds: Over/Under 20.5
39%
Map 1 Rounds Handicap: G2 Esports (-3.5) vs XLG Gaming (+3.5)
38%
Map 1 Total Rounds: Over/Under 22.5
26%

This market refers to the Valorant Upper bracket quarterfinal 1 match between G2 Esports and XLG Gaming in the VCT Masters London Playoffs, initially scheduled for June 13 at 1:00PM ET.

This market will resolve to "G2 Esports" if G2 Esports win the match against XLG Gaming.

This market will resolve to "XLG Gaming" if XLG Gaming win the match against G2 Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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