Counter-Strike: Astralis vs G2 (BO3) - BLAST Rivals Group A

Volume $800.4K
Liquidity $93.4K
Ends 29/04/2026 23:30
Esports counter strike 2 Games Sports
Yes Probability
48%
No Probability
52%
Trading Volume
$800.4K
Time Remaining
8 days left
O/U 2.5 Games
$43 Volume
49%
Map 2 Winner
50%
Match Winner
$10.8K Volume
47%
Map 1 Winner
45%
Map Handicap: AST (-1.5) vs G2 (+1.5)
25%
Odd/Even Total Rounds
6%
Odd/Even Total Kills
6%
Odd/Even Total Rounds
4%
Odd/Even Total Kills
3%
Odd/Even Total Rounds
3%
Odd/Even Total Kills
3%

About This Market

This market refers to the Counter-Strike Upper bracket semifinal 2 match between Astralis and G2 in the BLAST Rivals Group A, initially scheduled for April 29 at 1:30PM ET.

This market will resolve to "Astralis" if Astralis win the match against G2.

This market will resolve to "G2" if G2 win the match against Astralis.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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