Esports · league of legends · Games

LoL: GAM Esports vs Deep Cross Gaming (BO3) - LCP Regular Season

$12.1M Volume
02/05/2026 17:15
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Match Winner
$151.7K Volume
99%
Game 1 Winner
$53.3K Volume
1%
Game 2 Winner
$49.1K Volume
99%
O/U 2.5 Games
$700 Volume
99%
Game Handicap: GAM (-1.5) vs Deep Cross Gaming (+1.5)
$9.6K Volume
27%
Both Teams Slay Baron Nashor
80%
Both Teams Slay a Dragon
$2 Volume
80%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$31 Volume
50%
Odd/Even Total Kills
80%
Both Teams Slay Baron Nashor
$80 Volume
50%
Both Teams Slay a Dragon
$80 Volume
81%
Both Teams Destroy Inhibitors
$80 Volume
50%
Any Player Quadra Kill
$80 Volume
50%
Any Player Penta Kill
$91 Volume
50%
Odd/Even Total Kills
80%
Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
50%
Odd/Even Total Kills
50%
First Blood in Game 2
$80 Volume
50%
First Blood in Game 1
$6 Volume
80%
Game Handicap: DCG (-1.5) vs GAM Esports (+1.5)
$150 Volume
50%

About This Market

This market refers to the LoL match between GAM Esports and Deep Cross Gaming in the LCP Regular Season, initially scheduled for May 2 at 7:30AM ET.

This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.

This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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