Esports · Dota 2 · Games

Dota 2: Vici Gaming vs Yakult Brothers (BO3) - ACL X ESL Challenger China Playoffs

$1.2M Volume
02/05/2026 17:30
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Match Winner
$229.8K Volume
99%
Game 2 Winner
$56.4K Volume
1%
O/U 2.5 Games
$92 Volume
99%
Game Handicap: VG (-1.5) vs Yakult Brothers (+1.5)
$384 Volume
43%
Both Teams Beat Roshan
$5 Volume
50%
Any Player Ultra Kill
$5 Volume
50%
Any Player Rampage
$5 Volume
50%
Ends in Daytime
$5 Volume
50%
Both Teams Beat Roshan
$5 Volume
50%
Both Teams Destroy Barracks
$5 Volume
50%
Any Player Ultra Kill
$5 Volume
50%
Any Player Rampage
$5 Volume
50%
Ends in Daytime
$5 Volume
50%
Both Teams Beat Roshan
$5 Volume
80%
Both Teams Destroy Barracks
$5 Volume
80%
Any Player Ultra Kill
$5 Volume
80%
Any Player Rampage
$5 Volume
50%
Resolved 3
Game 1 Winner
$49.9K Volume
Yes
Ends in Daytime
$5 Volume
Yes
Both Teams Destroy Barracks
$5 Volume
No

About This Market

This market refers to the Dota 2 Lower bracket semifinal match between Vici Gaming and Yakult Brothers in the ACL X ESL Challenger China Playoffs, initially scheduled for May 2 at 7:00AM ET.

This market will resolve to "Vici Gaming" if Vici Gaming win the match against Yakult Brothers.

This market will resolve to "Yakult Brothers" if Yakult Brothers win the match against Vici Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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