BTC $113,247 ▲2.31% ETH $3,847 ▲1.84% SOL $284 ▲4.12% SPX 5,847 ▼0.43% TRUMP-PARDON-HUNTER 67¢ +4 BTC-120K-EOY 43¢ −2 FED-50BP-Q3 64¢ +8 NBA-FINALS Game 7 Thunder 42¢ HAMAS-CEASEFIRE-Q3 31¢ +1 NEWSOM-2028 54¢ +13 IRAN-ISRAEL-DIRECT 18¢ +11 ETH-ETF-STAKING 71¢ +3 BTC $113,247 ▲2.31% ETH $3,847 ▲1.84% SOL $284 ▲4.12% SPX 5,847 ▼0.43% TRUMP-PARDON-HUNTER 67¢ +4 BTC-120K-EOY 43¢ −2 FED-50BP-Q3 64¢ +8 NBA-FINALS Game 7 Thunder 42¢ HAMAS-CEASEFIRE-Q3 31¢ +1 NEWSOM-2028 54¢ +13
Esports · league of legends · Games

LoL: Fluxo W7M vs paiN Gaming (BO3) - Esports World Cup South America & LATAM Qualifier Playoffs

$15.7M Volume
07/06/2026 22:00
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Match Winner
$20.9K Volume
66%
Totals (Over/Under)1
O/U 2.5 Games
45%
More markets23
Game 1 Winner
$1.4K Volume
60%
Game 2 Winner
$585 Volume
59%
Game Handicap: FXW7 (-1.5) vs paiN Gaming (+1.5)
$153 Volume
37%
Any Player Penta Kill
$25 Volume
1%
Any Player Penta Kill
$5 Volume
21%
Both Teams Slay Baron Nashor
9%
Both Teams Slay a Dragon
9%
Both Teams Destroy Inhibitors
9%
Any Player Quadra Kill
11%
Odd/Even Total Kills
35%
Both Teams Slay Baron Nashor
9%
Both Teams Slay a Dragon
8%
Both Teams Destroy Inhibitors
9%
Any Player Quadra Kill
11%
Any Player Penta Kill
1%
Odd/Even Total Kills
44%
Both Teams Slay Baron Nashor
12%
Both Teams Slay a Dragon
6%
Both Teams Destroy Inhibitors
9%
Any Player Quadra Kill
11%
Odd/Even Total Kills
34%
First Blood in Game 2
8%
First Blood in Game 1
5%

About This Market

This market refers to the LoL Upper Bracket Quarterfinal 2 match between Fluxo W7M and paiN Gaming in the Esports World Cup South America & LATAM Qualifier Playoffs, initially scheduled for June 7 at 12:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against paiN Gaming.

This market will resolve to "paiN Gaming" if paiN Gaming win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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