BTC $113,247 ▲2.31% ETH $3,847 ▲1.84% SOL $284 ▲4.12% SPX 5,847 ▼0.43% TRUMP-PARDON-HUNTER 67¢ +4 BTC-120K-EOY 43¢ −2 FED-50BP-Q3 64¢ +8 NBA-FINALS Game 7 Thunder 42¢ HAMAS-CEASEFIRE-Q3 31¢ +1 NEWSOM-2028 54¢ +13 IRAN-ISRAEL-DIRECT 18¢ +11 ETH-ETF-STAKING 71¢ +3 BTC $113,247 ▲2.31% ETH $3,847 ▲1.84% SOL $284 ▲4.12% SPX 5,847 ▼0.43% TRUMP-PARDON-HUNTER 67¢ +4 BTC-120K-EOY 43¢ −2 FED-50BP-Q3 64¢ +8 NBA-FINALS Game 7 Thunder 42¢ HAMAS-CEASEFIRE-Q3 31¢ +1 NEWSOM-2028 54¢ +13
Esports · league of legends · Games

LoL: Cloud9 vs LYON (BO5) - LCS Playoffs

$15.7M Volume
08/06/2026 02:00
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Match Winner
$18.8K Volume
56%
Totals (Over/Under)2
O/U 3.5 Games
$409 Volume
71%
O/U 4.5 Games
35%
More markets64
Game 1 Winner
$210 Volume
54%
Any Player Penta Kill
$54 Volume
1%
Total Kills Over/Under 24.5 in Game 3
$38 Volume
54%
Any Player Penta Kill
$38 Volume
17%
Any Player Penta Kill
$21 Volume
1%
Any Player Penta Kill
$15 Volume
1%
Game Handicap: C9 (-2.5) vs LYON (+2.5)
$20 Volume
18%
Game 2 Winner
$8 Volume
52%
Game 3 Winner
$8 Volume
52%
Total Kills Over/Under 29.5 in Game 1
24%
Total Kills Over/Under 29.5 in Game 2
22%
Total Kills Over/Under 29.5 in Game 4
16%
Total Kills Over/Under 29.5 in Game 3
25%
Game 4 Winner
46%
Game Handicap: C9 (-1.5) vs LYON (+1.5)
37%
Both Teams Slay Baron Nashor
11%
Both Teams Slay a Dragon
59%
Both Teams Destroy Inhibitors
10%
Any Player Quadra Kill
11%
Odd/Even Total Kills
44%
Both Teams Slay Baron Nashor
11%
Both Teams Slay a Dragon
58%
Both Teams Destroy Inhibitors
10%
Any Player Quadra Kill
11%
Odd/Even Total Kills
44%
Both Teams Slay Baron Nashor
11%
Both Teams Slay a Dragon
58%
Both Teams Destroy Inhibitors
9%
Any Player Quadra Kill
12%
Odd/Even Total Kills
43%
Both Teams Slay Baron Nashor
11%
Both Teams Slay a Dragon
6%
Both Teams Destroy Inhibitors
9%
Any Player Quadra Kill
11%
Any Player Penta Kill
6%
Odd/Even Total Kills
46%
Both Teams Slay Baron Nashor
11%
Both Teams Slay a Dragon
6%
Both Teams Destroy Inhibitors
9%
Any Player Quadra Kill
11%
Odd/Even Total Kills
46%
Total Kills Over/Under 24.5 in Game 1
48%
Total Kills Over/Under 25.5 in Game 3
42%
Total Kills Over/Under 27.5 in Game 1
34%
Total Kills Over/Under 26.5 in Game 3
37%
First Blood in Game 3
46%
First Blood in Game 4
28%
Total Kills Over/Under 27.5 in Game 4
9%
Total Kills Over/Under 28.5 in Game 4
28%
Total Kills Over/Under 24.5 in Game 2
48%
Total Kills Over/Under 28.5 in Game 2
28%
Total Kills Over/Under 24.5 in Game 4
32%
Total Kills Over/Under 25.5 in Game 2
42%
Total Kills Over/Under 27.5 in Game 2
34%
Total Kills Over/Under 26.5 in Game 2
37%
Total Kills Over/Under 26.5 in Game 4
16%
Total Kills Over/Under 25.5 in Game 4
37%
First Blood in Game 2
46%
Total Kills Over/Under 28.5 in Game 3
30%
Total Kills Over/Under 25.5 in Game 1
44%
Total Kills Over/Under 26.5 in Game 1
37%
Total Kills Over/Under 27.5 in Game 3
35%
Total Kills Over/Under 28.5 in Game 1
28%
First Blood in Game 1
46%

About This Market

This market refers to the LoL Upper bracket final match between Cloud9 and LYON in the LCS Playoffs, initially scheduled for June 7 at 4:00PM ET.

This market will resolve to "Cloud9" if Cloud9 win the match against LYON.

This market will resolve to "LYON" if LYON win the match against Cloud9.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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