Esports · Dota 2 · Games

Dota 2: Xtreme Gaming vs Vici Gaming (BO3) - ACL X ESL Challenger China Playoffs

$1.6M Volume
03/05/2026 11:00
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Game 1 Winner
$200K Volume
99%
Game 2 Winner
$12.8K Volume
54%
Ends in Daytime
50%
Both Teams Beat Roshan
80%
Both Teams Destroy Barracks
50%
Any Player Ultra Kill
50%
Any Player Rampage
50%
Ends in Daytime
50%
Both Teams Beat Roshan
1%
Both Teams Destroy Barracks
1%
Any Player Ultra Kill
50%
Any Player Rampage
50%
Ends in Daytime
50%
Both Teams Beat Roshan
50%
Both Teams Destroy Barracks
50%
Any Player Ultra Kill
50%
Any Player Rampage
50%
Match Winner
$49.7K Volume
81%
O/U 2.5 Games
$156 Volume
29%
Game Handicap: Xtreme (-1.5) vs Vici Gaming (+1.5)
$1 Volume
50%

About This Market

This market refers to the Dota 2 Lower bracket final match between Xtreme Gaming and Vici Gaming in the ACL X ESL Challenger China Playoffs, initially scheduled for May 3 at 1:00AM ET.

This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Vici Gaming.

This market will resolve to "Vici Gaming" if Vici Gaming win the match against Xtreme Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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