Esports · league of legends · Games

LoL: Team Vitality vs SK Gaming (BO3) - LEC Regular Season

$13.9M Volume
02/05/2026 22:55
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Total Kills Over/Under 29.5 in Game 2
$849 Volume
3%
Total Kills Over/Under 29.5 in Game 1
80%
Match Winner
$273.3K Volume
54%
Game 1 Winner
$248.7K Volume
99%
Game 2 Winner
$263.8K Volume
1%
O/U 2.5 Games
$5.5K Volume
99%
Game Handicap: VIT (-1.5) vs SK Gaming (+1.5)
$29.9K Volume
6%
Both Teams Slay Baron Nashor
$100 Volume
50%
Both Teams Slay a Dragon
$100 Volume
81%
Both Teams Destroy Inhibitors
$100 Volume
50%
Any Player Quadra Kill
$100 Volume
50%
Any Player Penta Kill
$11 Volume
50%
Odd/Even Total Kills
$105 Volume
50%
Both Teams Slay Baron Nashor
$100 Volume
50%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$55 Volume
50%
Odd/Even Total Kills
80%
Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
1%
Any Player Penta Kill
50%
Odd/Even Total Kills
50%
First Blood in Game 1
80%
Total Kills Over/Under 26.5 in Game 1
$16.8K Volume
96%
Total Kills Over/Under 27.5 in Game 1
$24.9K Volume
98%
Total Kills Over/Under 25.5 in Game 1
80%
Total Kills Over/Under 24.5 in Game 1
80%
Total Kills Over/Under 28.5 in Game 1
80%
First Blood in Game 2
$50 Volume
50%
Total Kills Over/Under 28.5 in Game 2
$2.2K Volume
55%
Total Kills Over/Under 26.5 in Game 2
$2.5K Volume
85%
Total Kills Over/Under 27.5 in Game 2
$4.7K Volume
50%
Total Kills Over/Under 25.5 in Game 2
$33 Volume
80%
Total Kills Over/Under 24.5 in Game 2
$14 Volume
80%
Total Kills Over/Under 30.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 22.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 23.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 21.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 33.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 31.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 32.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 34.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 37.5 in Game 1
$35 Volume
50%
Total Kills Over/Under 35.5 in Game 1
$105 Volume
80%
Total Kills Over/Under 36.5 in Game 1
$35 Volume
50%
Total Kills Over/Under 41.5 in Game 1
$35 Volume
50%
Total Kills Over/Under 40.5 in Game 1
$35 Volume
50%
Total Kills Over/Under 38.5 in Game 1
$30 Volume
50%
Total Kills Over/Under 39.5 in Game 1
$35 Volume
50%
Total Kills Over/Under 42.5 in Game 1
$35 Volume
50%
Total Kills Over/Under 44.5 in Game 1
$63 Volume
1%
Total Kills Over/Under 45.5 in Game 1
$63 Volume
1%
Total Kills Over/Under 43.5 in Game 1
$63 Volume
1%
Total Kills Over/Under 30.5 in Game 2
$73 Volume
50%
Total Kills Over/Under 31.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 33.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 34.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 35.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 32.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 36.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 37.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 38.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 39.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 40.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 42.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 45.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 41.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 43.5 in Game 2
$35 Volume
50%
Total Kills Over/Under 44.5 in Game 2
$35 Volume
50%

About This Market

This market refers to the LoL match between Team Vitality and SK Gaming in the LEC Regular Season, initially scheduled for May 2 at 1:15PM ET.

This market will resolve to "Team Vitality" if Team Vitality win the match against SK Gaming.

This market will resolve to "SK Gaming" if SK Gaming win the match against Team Vitality.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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