Esports · league of legends · Games

LoL: Fukuoka SoftBank Hawks Gaming vs DetonatioN FocusMe (BO3) - LCP Regular Season

$13.2M Volume
03/05/2026 15:00
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Both Teams Slay Baron Nashor
$75 Volume
50%
Both Teams Slay a Dragon
$75 Volume
99%
Both Teams Destroy Inhibitors
$70 Volume
50%
Any Player Quadra Kill
$70 Volume
50%
Any Player Penta Kill
$70 Volume
50%
Odd/Even Total Kills
$70 Volume
50%
Match Winner
$89.1K Volume
99%
O/U 2.5 Games
$1.4K Volume
99%
Game Handicap: SHG (-1.5) vs DetonatioN FocusMe (+1.5)
$1.3K Volume
1%
Resolved 16
Game 1 Winner
$7.5K Volume
Yes
Game 2 Winner
$59.2K Volume
No
Both Teams Slay Baron Nashor
$75 Volume
No
Both Teams Slay a Dragon
$71 Volume
Yes
Both Teams Destroy Inhibitors
$75 Volume
No
Any Player Quadra Kill
$70 Volume
No
Any Player Penta Kill
$75 Volume
No
Odd/Even Total Kills
$75 Volume
Yes
Both Teams Slay Baron Nashor
$125 Volume
No
Both Teams Slay a Dragon
$52 Volume
Yes
Both Teams Destroy Inhibitors
Yes
Any Player Quadra Kill
$75 Volume
No
Any Player Penta Kill
$75 Volume
No
Odd/Even Total Kills
Yes
First Blood in Game 2
$70 Volume
Yes
First Blood in Game 1
$140 Volume
Yes

About This Market

This market refers to the LoL match between Fukuoka SoftBank Hawks Gaming and DetonatioN FocusMe in the LCP Regular Season, initially scheduled for May 3 at 5:00AM ET.

This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against DetonatioN FocusMe.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Fukuoka SoftBank Hawks Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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