Esports · league of legends · Games

LoL: Misa Esports vs BoostGate Esports (BO3) - TCL Regular Season

$11.4M Volume
01/05/2026 23:00
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O/U 2.5 Games
$11.1K Volume
35%
Game Handicap: ME (-1.5) vs BoostGate Esports (+1.5)
$20.5K Volume
99%
Both Teams Slay Baron Nashor
$70 Volume
50%
Both Teams Slay a Dragon
$70 Volume
50%
Match Winner
$51.9K Volume
99%
Game 1 Winner
$20.3K Volume
99%
Game 2 Winner
$26.6K Volume
99%
Both Teams Destroy Inhibitors
$70 Volume
50%
Any Player Quadra Kill
$68 Volume
50%
Any Player Penta Kill
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
$70 Volume
99%
Both Teams Slay a Dragon
$70 Volume
99%
Both Teams Destroy Inhibitors
$70 Volume
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
50%
Odd/Even Total Kills
99%
Both Teams Slay Baron Nashor
49%
Both Teams Slay a Dragon
49%
Both Teams Destroy Inhibitors
49%
Any Player Quadra Kill
49%
Any Player Penta Kill
49%
Odd/Even Total Kills
49%

About This Market

This market refers to the LoL match between Misa Esports and BoostGate Esports in the TCL Regular Season, initially scheduled for May 1 at 1:30PM ET.

This market will resolve to "Misa Esports" if Misa Esports win the match against BoostGate Esports.

This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Misa Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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