Esports · league of legends · Games

LoL: Fluxo W7M vs LOS (BO3) - CBLOL Regular Season

$13.5M Volume
03/05/2026 22:00
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Game 1 Winner
$42.8K Volume
1%
Game 2 Winner
$133.3K Volume
99%
Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
$3 Volume
86%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$11 Volume
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
80%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$10 Volume
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
$70 Volume
50%
Both Teams Slay a Dragon
$70 Volume
99%
Both Teams Destroy Inhibitors
$70 Volume
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
50%
Odd/Even Total Kills
80%
Match Winner
$296.4K Volume
5%
O/U 2.5 Games
$815 Volume
99%
Game Handicap: LOS (-1.5) vs Fluxo W7M (+1.5)
$349 Volume
32%
First Blood in Game 2
80%
Total Kills Over/Under 29.5 in Game 1
50%
Total Kills Over/Under 26.5 in Game 1
50%
Total Kills Over/Under 29.5 in Game 2
80%
Total Kills Over/Under 25.5 in Game 1
$2 Volume
63%
Total Kills Over/Under 26.5 in Game 2
80%
Total Kills Over/Under 28.5 in Game 1
50%
Total Kills Over/Under 28.5 in Game 2
$37 Volume
80%
Total Kills Over/Under 27.5 in Game 1
50%
Total Kills Over/Under 25.5 in Game 2
$50 Volume
80%
First Blood in Game 1
50%
Total Kills Over/Under 27.5 in Game 2
80%
Total Kills Over/Under 32.5 in Game 2
$5 Volume
80%
Game Handicap: FXW7 (-1.5) vs LOS (+1.5)
$155 Volume
50%
Total Kills Over/Under 34.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 38.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 39.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 42.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 40.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 37.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 33.5 in Game 2
$5 Volume
80%
Total Kills Over/Under 35.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 36.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 41.5 in Game 2
$5 Volume
50%
Total Kills Over/Under 23.5 in Game 1
$5 Volume
50%
Total Kills Over/Under 24.5 in Game 1
$5 Volume
50%
Total Kills Over/Under 22.5 in Game 1
$5 Volume
50%
Total Kills Over/Under 21.5 in Game 1
$5 Volume
50%
Total Kills Over/Under 18.5 in Game 1
$5 Volume
1%
Total Kills Over/Under 17.5 in Game 1
$5 Volume
80%
Total Kills Over/Under 16.5 in Game 1
$5 Volume
80%
Total Kills Over/Under 15.5 in Game 1
$5 Volume
1%
Total Kills Over/Under 14.5 in Game 1
$5 Volume
80%
Total Kills Over/Under 23.5 in Game 2
$51 Volume
80%
Total Kills Over/Under 22.5 in Game 2
$55 Volume
80%
Total Kills Over/Under 30.5 in Game 2
$5 Volume
80%
Total Kills Over/Under 31.5 in Game 2
$5 Volume
80%
Total Kills Over/Under 24.5 in Game 2
$55 Volume
80%

About This Market

This market refers to the LoL match between Fluxo W7M and LOS in the CBLOL Regular Season, initially scheduled for May 3 at 12:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against LOS.

This market will resolve to "LOS" if LOS win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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