BTC $113,247 ▲2.31% ETH $3,847 ▲1.84% SOL $284 ▲4.12% SPX 5,847 ▼0.43% TRUMP-PARDON-HUNTER 67¢ +4 BTC-120K-EOY 43¢ −2 FED-50BP-Q3 64¢ +8 NBA-FINALS Game 7 Thunder 42¢ HAMAS-CEASEFIRE-Q3 31¢ +1 NEWSOM-2028 54¢ +13 IRAN-ISRAEL-DIRECT 18¢ +11 ETH-ETF-STAKING 71¢ +3 BTC $113,247 ▲2.31% ETH $3,847 ▲1.84% SOL $284 ▲4.12% SPX 5,847 ▼0.43% TRUMP-PARDON-HUNTER 67¢ +4 BTC-120K-EOY 43¢ −2 FED-50BP-Q3 64¢ +8 NBA-FINALS Game 7 Thunder 42¢ HAMAS-CEASEFIRE-Q3 31¢ +1 NEWSOM-2028 54¢ +13
Esports · counter strike 2 · Games

Counter-Strike: BetBoom Team vs M80 (BO1) - IEM Cologne Major Stage 2

$14.7M Volume
07/06/2026 19:30
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Match Winner
$58.4K Volume
66%
More markets2
Map 1 Rounds Handicap: BetBoom Team (-3.5) vs M80 (+3.5)
$590 Volume
45%
Map 1 Total Rounds: Over/Under 21.5
$562 Volume
43%

About This Market

This market refers to the Counter-Strike Round 3 match between BetBoom Team and M80 in the IEM Cologne Major Stage 2, initially scheduled for June 7 at 9:30AM ET.

This market will resolve to "BetBoom Team" if BetBoom Team win the match against M80.

This market will resolve to "M80" if M80 win the match against BetBoom Team.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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