Esports · league of legends · Games

LoL: Weibo Gaming vs Invictus Gaming (BO3) - LPL Group Ascend

$11.5M Volume
01/05/2026 17:30
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Both Teams Destroy Inhibitors
$100 Volume
50%
Any Player Quadra Kill
$102 Volume
1%
Any Player Penta Kill
$22 Volume
50%
Both Teams Destroy Inhibitors
$101 Volume
99%
Any Player Quadra Kill
$101 Volume
99%
Any Player Penta Kill
$13 Volume
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
50%
Resolved 55
Match Winner
$892.3K Volume
No
Game 1 Winner
$651.6K Volume
Yes
Game 2 Winner
$833.7K Volume
No
O/U 2.5 Games
$3K Volume
Yes
Game Handicap: WB (-1.5) vs Invictus Gaming (+1.5)
$105.2K Volume
No
Both Teams Slay Baron Nashor
No
Both Teams Slay a Dragon
Yes
Odd/Even Total Kills
No
Both Teams Slay Baron Nashor
$100 Volume
Yes
Both Teams Slay a Dragon
$5.1K Volume
No
Odd/Even Total Kills
$100 Volume
Yes
Both Teams Slay Baron Nashor
$55 Volume
No
Both Teams Slay a Dragon
$50 Volume
No
Both Teams Destroy Inhibitors
$50 Volume
No
Odd/Even Total Kills
$50 Volume
Yes
Game Handicap: IG (-1.5) vs Weibo Gaming (+1.5)
$50 Volume
No
Total Kills Over/Under 35.5 in Game 1
$205 Volume
Yes
Total Kills Over/Under 24.5 in Game 1
$205 Volume
Yes
Total Kills Over/Under 36.5 in Game 1
$205 Volume
Yes
Total Kills Over/Under 37.5 in Game 1
$105 Volume
Yes
First Blood in Game 1
$50 Volume
Yes
Total Kills Over/Under 27.5 in Game 1
$100 Volume
Yes
Total Kills Over/Under 28.5 in Game 1
Yes
Total Kills Over/Under 26.5 in Game 1
$5 Volume
Yes
Total Kills Over/Under 29.5 in Game 1
$21 Volume
Yes
Total Kills Over/Under 25.5 in Game 1
$1.6K Volume
Yes
Total Kills Over/Under 27.5 in Game 2
$20.9K Volume
No
Total Kills Over/Under 25.5 in Game 2
No
Total Kills Over/Under 29.5 in Game 2
No
Total Kills Over/Under 26.5 in Game 2
No
Total Kills Over/Under 28.5 in Game 2
No
First Blood in Game 2
$161 Volume
No
Total Kills Over/Under 41.5 in Game 1
$5 Volume
No
Total Kills Over/Under 43.5 in Game 1
$5 Volume
No
Total Kills Over/Under 38.5 in Game 1
$5 Volume
No
Total Kills Over/Under 39.5 in Game 1
$5 Volume
No
Total Kills Over/Under 40.5 in Game 1
$5 Volume
No
Total Kills Over/Under 42.5 in Game 1
$5 Volume
No
Total Kills Over/Under 30.5 in Game 2
$5 Volume
No
Total Kills Over/Under 45.5 in Game 1
$5 Volume
No
Total Kills Over/Under 44.5 in Game 1
$5 Volume
No
Total Kills Over/Under 46.5 in Game 1
$5 Volume
No
Total Kills Over/Under 23.5 in Game 2
$105 Volume
Yes
Total Kills Over/Under 24.5 in Game 2
$105 Volume
Yes
Total Kills Over/Under 31.5 in Game 2
$5 Volume
No
Total Kills Over/Under 22.5 in Game 2
$105 Volume
Yes
Total Kills Over/Under 32.5 in Game 2
$5 Volume
No
Total Kills Over/Under 34.5 in Game 2
$5 Volume
No
Total Kills Over/Under 33.5 in Game 2
$5 Volume
No
Total Kills Over/Under 35.5 in Game 2
$5 Volume
No
Total Kills Over/Under 31.5 in Game 1
$105 Volume
Yes
Total Kills Over/Under 30.5 in Game 1
$105 Volume
Yes
Total Kills Over/Under 32.5 in Game 1
$105 Volume
Yes
Total Kills Over/Under 34.5 in Game 1
$105 Volume
Yes
Total Kills Over/Under 33.5 in Game 1
$105 Volume
Yes

About This Market

This market refers to the LoL match between Weibo Gaming and Invictus Gaming in the LPL Group Ascend, initially scheduled for May 1 at 7:00AM ET.

This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Invictus Gaming.

This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Weibo Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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