Esports · league of legends · Games

LoL: Top Esports vs JD Gaming (BO3) - LPL Group Ascend

$4.8M Volume
06/05/2026 17:00
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Game 1 Winner
$1.1K Volume
47%
Game 2 Winner
$12 Volume
47%
Both Teams Slay Baron Nashor
4%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
2%
Any Player Quadra Kill
5%
Any Player Penta Kill
$22 Volume
1%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
4%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
2%
Any Player Quadra Kill
5%
Any Player Penta Kill
2%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
5%
Both Teams Slay a Dragon
2%
Both Teams Destroy Inhibitors
4%
Any Player Quadra Kill
5%
Any Player Penta Kill
5%
Odd/Even Total Kills
49%
Match Winner
$32.9K Volume
47%
O/U 2.5 Games
$23 Volume
48%
Game Handicap: TES (-1.5) vs JD Gaming (+1.5)
$64 Volume
25%
Total Kills Over/Under 32.5 in Game 2
25%
First Blood in Game 2
33%
Total Kills Over/Under 31.5 in Game 1
$300 Volume
32%
Total Kills Over/Under 27.5 in Game 1
48%
Total Kills Over/Under 28.5 in Game 1
44%
Total Kills Over/Under 30.5 in Game 1
35%
First Blood in Game 1
33%
Total Kills Over/Under 29.5 in Game 1
39%
Total Kills Over/Under 28.5 in Game 2
39%
Total Kills Over/Under 30.5 in Game 2
33%
Total Kills Over/Under 29.5 in Game 2
37%
Total Kills Over/Under 31.5 in Game 2
29%
Total Kills Over/Under 27.5 in Game 2
42%
Game Handicap: JDG (-1.5) vs Top Esports (+1.5)
$104 Volume
27%
Total Kills Over/Under 32.5 in Game 1
$300 Volume
29%
Total Kills Over/Under 26.5 in Game 2
41%
Total Kills Over/Under 26.5 in Game 1
53%

About This Market

This market refers to the LoL match between Top Esports and JD Gaming in the LPL Group Ascend, initially scheduled for May 6 at 7:00AM ET.

This market will resolve to "Top Esports" if Top Esports win the match against JD Gaming.

This market will resolve to "JD Gaming" if JD Gaming win the match against Top Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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