Esports · league of legends · Games

LoL: Ozarox Esports vs Team Phoenix (BO3) - TCL Regular Season

$14.7M Volume
15/05/2026 20:30
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Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
99%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
99%
Any Player Penta Kill
$6 Volume
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
$100 Volume
50%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
$100 Volume
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$6 Volume
50%
Odd/Even Total Kills
50%
Game 1 Winner
$118.9K Volume
1%
Game 2 Winner
$81.4K Volume
1%
Both Teams Slay Baron Nashor
49%
Both Teams Slay a Dragon
49%
Both Teams Destroy Inhibitors
49%
Any Player Quadra Kill
49%
Any Player Penta Kill
49%
Odd/Even Total Kills
49%
Game Handicap: OZO (-1.5) vs Team Phoenix (+1.5)
$12.3K Volume
1%
Match Winner
$203.8K Volume
1%
O/U 2.5 Games
$3.8K Volume
22%

About This Market

This market refers to the LoL match between Ozarox Esports and Team Phoenix in the TCL Regular Season, initially scheduled for May 15 at 10:30AM ET.

This market will resolve to "Ozarox Esports" if Ozarox Esports win the match against Team Phoenix.

This market will resolve to "Team Phoenix" if Team Phoenix win the match against Ozarox Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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