league of legends · Games · Sports

LoL: G2 Esports vs Natus Vincere (BO3) - Esports World Cup EMEA Qualifier Playoffs

$13.4M Volume
14/05/2026 21:00
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Game 1 Winner
$261.9K Volume
99%
Game 2 Winner
$256.6K Volume
99%
Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
$1 Volume
99%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$23 Volume
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
80%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$23 Volume
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
49%
Both Teams Slay a Dragon
49%
Both Teams Destroy Inhibitors
49%
Any Player Quadra Kill
49%
Any Player Penta Kill
49%
Odd/Even Total Kills
49%
Match Winner
$108.4K Volume
99%
O/U 2.5 Games
$4K Volume
20%
Game Handicap: G2 (-1.5) vs Natus Vincere (+1.5)
$125.8K Volume
99%
First Blood in Game 2
50%
First Blood in Game 1
99%

About This Market

This market refers to the LoL Upper bracket semifinal 1 match between G2 Esports and Natus Vincere in the Esports World Cup EMEA Qualifier Playoffs, initially scheduled for May 14 at 11:00AM ET.

This market will resolve to "G2 Esports" if G2 Esports win the match against Natus Vincere.

This market will resolve to "Natus Vincere" if Natus Vincere win the match against G2 Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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