Esports · league of legends · Games

LoL: Dplus KIA vs Nongshim Red Force (BO3) - Esports World Cup Korea Qualifier Playoffs

$10.2M Volume
05/05/2026 16:00
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Match Winner
$49.9K Volume
72%
Game 1 Winner
$1.7K Volume
66%
Game 2 Winner
$33 Volume
63%
O/U 2.5 Games
42%
Game Handicap: DK (-1.5) vs Nongshim Red Force (+1.5)
$17.5K Volume
45%
Both Teams Slay Baron Nashor
7%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
5%
Any Player Quadra Kill
8%
Any Player Penta Kill
3%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
7%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
5%
Any Player Quadra Kill
8%
Any Player Penta Kill
3%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
5%
Both Teams Slay a Dragon
4%
Both Teams Destroy Inhibitors
4%
Any Player Quadra Kill
5%
Any Player Penta Kill
5%
Odd/Even Total Kills
49%
First Blood in Game 1
$20 Volume
3%
First Blood in Game 2
3%

About This Market

This market refers to the LoL Upper bracket quarterfinal 2 match between Dplus KIA and Nongshim Red Force in the Esports World Cup Korea Qualifier Playoffs, initially scheduled for May 4 at 7:00AM ET.

This market will resolve to "Dplus KIA" if Dplus KIA win the match against Nongshim Red Force.

This market will resolve to "Nongshim Red Force" if Nongshim Red Force win the match against Dplus KIA.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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