Esports · league of legends · Games

LoL: CTBC Flying Oyster vs Deep Cross Gaming (BO3) - Esports World Cup Asia-Pacific Qualifier Playoffs

$13.9M Volume
13/05/2026 15:00
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Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$19 Volume
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
50%
Any Player Quadra Kill
50%
Any Player Penta Kill
$19 Volume
50%
Odd/Even Total Kills
50%
Resolved 11
Game 1 Winner
$12.4K Volume
No
Game 2 Winner
$20.8K Volume
No
Both Teams Slay Baron Nashor
Yes
Both Teams Slay a Dragon
Yes
Both Teams Destroy Inhibitors
Yes
Any Player Quadra Kill
Yes
Any Player Penta Kill
Yes
Odd/Even Total Kills
Yes
Game Handicap: DCG (-1.5) vs CTBC Flying Oyster (+1.5)
$104 Volume
Yes
Match Winner
$72.9K Volume
No
O/U 2.5 Games
$16.3K Volume
No

About This Market

This market refers to the LoL Lower bracket round 2 match between CTBC Flying Oyster and Deep Cross Gaming in the Esports World Cup Asia-Pacific Qualifier Playoffs, initially scheduled for May 13 at 5:00AM ET.

This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.

This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: gol.gg

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