Esports · counter strike 2 · Games

Counter-Strike: 5star vs FlyQuest (BO3) - Asian Champions League Group A

$2M Volume
13/05/2026 09:20
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Map Handicap: FLY (-1.5) vs 5star (+1.5)
$2.2K Volume
61%
Odd/Even Total Kills
99%
Odd/Even Total Rounds
$50 Volume
50%
Odd/Even Total Kills
99%
Odd/Even Total Rounds
$50 Volume
99%
Odd/Even Total Kills
$50 Volume
50%
Odd/Even Total Rounds
$50 Volume
50%
Match Winner
$20.3K Volume
99%
Map 1 Winner
$812 Volume
43%
Map 2 Winner
$2.4K Volume
99%
O/U 2.5 Games
$673 Volume
99%

About This Market

This market refers to the Counter-Strike Lower bracket quarterfinal 1 match between 5star and FlyQuest in the Asian Champions League Group A, initially scheduled for May 12 at 11:00PM ET.

This market will resolve to "5star" if 5star win the match against FlyQuest.

This market will resolve to "FlyQuest" if FlyQuest win the match against 5star.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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