Esports · league of legends · Games

LoL: Team Secret Whales vs Deep Cross Gaming (BO5) - LCP Playoffs

$17.1M Volume
31/05/2026 15:00
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Game 1 Winner
$4.2K Volume
64%
Game 2 Winner
$2.7K Volume
64%
Both Teams Slay Baron Nashor
7%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
9%
Any Player Penta Kill
1%
Odd/Even Total Kills
49%
Both Teams Slay Baron Nashor
6%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
9%
Any Player Penta Kill
1%
Odd/Even Total Kills
49%
Game 3 Winner
$1.4K Volume
65%
Both Teams Slay Baron Nashor
7%
Both Teams Slay a Dragon
50%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
9%
Any Player Penta Kill
2%
Odd/Even Total Kills
49%
Match Winner
$10.4K Volume
79%
Game 4 Winner
13%
O/U 3.5 Games
$7.5K Volume
65%
O/U 4.5 Games
23%
Game Handicap: TSW (-1.5) vs Deep Cross Gaming (+1.5)
9%
Game Handicap: TSW (-2.5) vs Deep Cross Gaming (+2.5)
$3.6K Volume
31%
Both Teams Slay Baron Nashor
8%
Both Teams Slay a Dragon
47%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
9%
Any Player Penta Kill
3%
Odd/Even Total Kills
49%
First Blood in Game 4
7%
First Blood in Game 1
9%
First Blood in Game 3
7%
First Blood in Game 2
9%
Both Teams Slay Baron Nashor
8%
Both Teams Slay a Dragon
47%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
9%
Any Player Penta Kill
8%
Odd/Even Total Kills
49%

About This Market

This market refers to the LoL Upper bracket final match between Team Secret Whales and Deep Cross Gaming in the LCP Playoffs, initially scheduled for May 31 at 5:00AM ET.

This market will resolve to "Team Secret Whales" if Team Secret Whales win the match against Deep Cross Gaming.

This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Team Secret Whales.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv

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