Esports · league of legends · Games

LoL: Team WE vs ThunderTalk Gaming (BO3) - Esports World Cup China Qualifier Phase 1

$11.1M Volume
29/03/2026 17:30
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Any Player Quadra Kill
$27 Volume
1%
Any Player Penta Kill
$42 Volume
1%
Odd/Even Total Kills
$26 Volume
1%
Any Player Quadra Kill
$7K Volume
3%
Any Player Penta Kill
$41 Volume
1%
Total Kills Over/Under 24.5 in Game 1
$15 Volume
1%
Total Kills Over/Under 23.5 in Game 1
$112 Volume
1%
Resolved 55
Total Kills Over/Under 29.5 in Game 1
$50 Volume
No
First Blood in Game 1
$126 Volume
Yes
Total Kills Over/Under 28.5 in Game 2
$270 Volume
Yes
Total Kills Over/Under 31.5 in Game 1
$156 Volume
No
Total Kills Over/Under 27.5 in Game 1
$224 Volume
No
Total Kills Over/Under 28.5 in Game 1
$59 Volume
No
First Blood in Game 2
$54 Volume
No
Total Kills Over/Under 30.5 in Game 1
$213 Volume
No
Total Kills Over/Under 30.5 in Game 2
$15 Volume
Yes
Total Kills Over/Under 29.5 in Game 2
$60 Volume
Yes
Total Kills Over/Under 27.5 in Game 2
$270 Volume
Yes
Total Kills Over/Under 31.5 in Game 2
$64 Volume
Yes
Match Winner
$835.9K Volume
Yes
Game 1 Winner
$220.2K Volume
Yes
Game 2 Winner
$287.9K Volume
Yes
O/U 2.5 Games
$479 Volume
No
Game Handicap: WE (-1.5) vs ThunderTalk Gaming (+1.5)
$1.1K Volume
Yes
Both Teams Slay Baron Nashor
$32 Volume
No
Both Teams Slay a Dragon
$115 Volume
Yes
Both Teams Destroy Inhibitors
$257 Volume
No
Both Teams Slay Baron Nashor
$53 Volume
No
Both Teams Slay a Dragon
$172 Volume
No
Both Teams Destroy Inhibitors
$21 Volume
No
Odd/Even Total Kills
$32 Volume
No
Both Teams Slay Baron Nashor
Yes
Both Teams Slay a Dragon
Yes
Both Teams Destroy Inhibitors
Yes
Any Player Quadra Kill
Yes
Any Player Penta Kill
$2 Volume
Yes
Odd/Even Total Kills
Yes
Total Kills Over/Under 40.5 in Game 2
$106 Volume
No
Total Kills Over/Under 41.5 in Game 2
$100 Volume
No
Total Kills Over/Under 42.5 in Game 2
$100 Volume
No
Total Kills Over/Under 43.5 in Game 2
$100 Volume
No
Total Kills Over/Under 26.5 in Game 1
$67 Volume
No
Total Kills Over/Under 25.5 in Game 1
$9 Volume
No
Total Kills Over/Under 26.5 in Game 2
$275 Volume
Yes
Total Kills Over/Under 25.5 in Game 2
$160 Volume
Yes
Total Kills Over/Under 33.5 in Game 1
$270 Volume
No
Total Kills Over/Under 34.5 in Game 1
$270 Volume
No
Total Kills Over/Under 32.5 in Game 1
$50 Volume
No
Total Kills Over/Under 36.5 in Game 1
$160 Volume
No
Total Kills Over/Under 35.5 in Game 1
$59 Volume
No
Total Kills Over/Under 37.5 in Game 1
$258 Volume
No
Total Kills Over/Under 22.5 in Game 1
$35 Volume
Yes
Total Kills Over/Under 21.5 in Game 1
$132 Volume
Yes
Total Kills Over/Under 24.5 in Game 2
$70 Volume
Yes
Total Kills Over/Under 32.5 in Game 2
$7 Volume
Yes
Total Kills Over/Under 34.5 in Game 2
$20 Volume
No
Total Kills Over/Under 33.5 in Game 2
$5 Volume
Yes
Total Kills Over/Under 35.5 in Game 2
$50 Volume
No
Total Kills Over/Under 36.5 in Game 2
$50 Volume
No
Total Kills Over/Under 37.5 in Game 2
$50 Volume
No
Total Kills Over/Under 38.5 in Game 2
$68 Volume
No
Total Kills Over/Under 39.5 in Game 2
$106 Volume
No

About This Market

This market refers to the LoL Round 3 match between Team WE and ThunderTalk Gaming in the Esports World Cup China Qualifier Phase 1, initially scheduled for March 29 at 6:00AM ET.

This market will resolve to "Team WE" if Team WE win the match against ThunderTalk Gaming.

This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against Team WE.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Resolution Source: www.douyu.com
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