Esports · league of legends · Games

LoL: Team Liquid vs LYON (BO3) - Esports World Cup North America Qualifier Playoffs

$10.9M Volume
24/04/2026 03:00
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Odd/Even Total Kills
$56 Volume
50%
Odd/Even Total Kills
50%
Resolved 33
Both Teams Destroy Inhibitors
$56 Volume
No
Any Player Quadra Kill
$6 Volume
No
Any Player Penta Kill
$6 Volume
No
Both Teams Slay Baron Nashor
No
Both Teams Slay a Dragon
Yes
Both Teams Destroy Inhibitors
$50 Volume
No
Any Player Quadra Kill
Yes
Any Player Penta Kill
Yes
Game 1 Winner
$144.8K Volume
Yes
Game 2 Winner
$260.5K Volume
Yes
Both Teams Slay Baron Nashor
$56 Volume
No
Both Teams Slay a Dragon
$62 Volume
Yes
Both Teams Slay Baron Nashor
Yes
Both Teams Slay a Dragon
Yes
Both Teams Destroy Inhibitors
Yes
Any Player Quadra Kill
Yes
Any Player Penta Kill
Yes
Odd/Even Total Kills
Yes
Match Winner
$260.4K Volume
Yes
O/U 2.5 Games
$3.2K Volume
No
Game Handicap: LY (-1.5) vs Team Liquid (+1.5)
$4K Volume
No
First Blood in Game 1
$56 Volume
Yes
Total Kills Over/Under 27.5 in Game 1
$100 Volume
Yes
Total Kills Over/Under 24.5 in Game 1
$50 Volume
Yes
Total Kills Over/Under 25.5 in Game 1
$65 Volume
Yes
Total Kills Over/Under 26.5 in Game 1
$50 Volume
Yes
Total Kills Over/Under 28.5 in Game 1
$65 Volume
No
First Blood in Game 2
Yes
Total Kills Over/Under 24.5 in Game 2
$65 Volume
No
Total Kills Over/Under 25.5 in Game 2
$50 Volume
No
Total Kills Over/Under 27.5 in Game 2
$50 Volume
No
Total Kills Over/Under 26.5 in Game 2
$50 Volume
No
Total Kills Over/Under 28.5 in Game 2
$50 Volume
No

About This Market

This market refers to the LoL Lower bracket semifinal match between Team Liquid and LYON in the Esports World Cup North America Qualifier Playoffs, initially scheduled for April 23 at 5:00PM ET.

This market will resolve to "Team Liquid" if Team Liquid win the match against LYON.

This market will resolve to "LYON" if LYON win the match against Team Liquid.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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