Esports · counter strike 2 · Games

Counter-Strike: MANA eSports vs The Last Resort (BO3) - XPortal Closed Qualifier Group D

$1.3M Volume
23/04/2026 16:50
Yes Probability
99%
No Probability
1%
Trading Volume
$1.3M
Time Remaining
1 days left
Map 2 Winner Resolved
99%
99.9¢ 0.1¢
Map Handicap: MANA (-1.5) vs The Last Resort (+1.5) Resolved
99%
99.9¢ 0.1¢
Odd/Even Total Rounds Resolved
99%
99.9¢ 0.1¢
Odd/Even Total Kills Resolved
99%
99.9¢ 0.1¢
Match Winner Resolved
$53 Volume
99%
99.9¢ 0.1¢
Map 1 Winner Resolved
$226 Volume
99%
99.9¢ 0.1¢
Odd/Even Total Kills Resolved
49%
49.0¢ 51.0¢
Odd/Even Total Rounds Resolved
49%
49.0¢ 51.0¢
O/U 2.5 Games Resolved
$111 Volume
50%
50.0¢ 50.0¢
Odd/Even Total Kills Resolved
$5 Volume
50%
50.0¢ 50.0¢
Odd/Even Total Rounds Resolved
$6 Volume
50%
50.0¢ 50.0¢

About This Market

This market refers to the Counter-Strike match between MANA eSports and The Last Resort in the XPortal Closed Qualifier Group D, initially scheduled for April 23 at 7:30AM ET.

This market will resolve to "MANA eSports" if MANA eSports win the match against The Last Resort.

This market will resolve to "The Last Resort" if The Last Resort win the match against MANA eSports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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