Esports · counter strike 2 · Games

Counter-Strike: FURIA vs GamerLegion (BO3) - BLAST Rivals Group B

$1.2M Volume
30/04/2026 04:30
Yes Probability
76%
No Probability
24%
Trading Volume
$1.2M
Time Remaining
7 days left
Match Winner
$1.1K Volume
75%
Map 1 Winner
$1 Volume
61%
Map Handicap: FURIA (-1.5) vs GamerLegion (+1.5)
$11 Volume
35%
Map 2 Winner
67%
O/U 2.5 Games
34%
Odd/Even Total Rounds
8%
Odd/Even Total Kills
6%
Odd/Even Total Rounds
6%
Odd/Even Total Kills
6%
Odd/Even Total Kills
5%
Odd/Even Total Rounds
4%

About This Market

This market refers to the Counter-Strike Upper bracket semifinal 2 match between FURIA and GamerLegion in the BLAST Rivals Group B, initially scheduled for April 29 at 6:30PM ET.

This market will resolve to "FURIA" if FURIA win the match against GamerLegion.

This market will resolve to "GamerLegion" if GamerLegion win the match against FURIA.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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