Esports · league of legends · Games

LoL: FlyQuest vs Sentinels (BO3) - Esports World Cup North America Qualifier Playoffs

$13.3M Volume
24/04/2026 00:00
Yes Probability
60%
No Probability
40%
Trading Volume
$13.3M
Time Remaining
1 days left
Total Kills Over/Under 25.5 in Game 2?
65%
Total Kills Over/Under 25.5 in Game 1?
63%
Match Winner
$3.8K Volume
59%
Game 1 Winner
53%
Game 2 Winner
53%
O/U 2.5 Games
$2.1K Volume
46%
Odd/Even Total Kills
49%
Odd/Even Total Kills
49%
Odd/Even Total Kills
49%
Game Handicap: FLY (-1.5) vs Sentinels (+1.5)
28%
Any Player Penta Kill
$15 Volume
4%
Both Teams Slay Baron Nashor
6%
Both Teams Slay a Dragon
6%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
6%
Both Teams Slay Baron Nashor
6%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
6%
Both Teams Slay Baron Nashor
6%
Both Teams Slay a Dragon
6%
Both Teams Destroy Inhibitors
6%
Any Player Quadra Kill
6%
First Blood in Game 1?
6%
First Blood in Game 2?
6%
Both Teams Slay a Dragon
5%
Total Kills Over/Under 27.5 in Game 1?
4%
Total Kills Over/Under 28.5 in Game 2?
4%
Total Kills Over/Under 29.5 in Game 1?
4%
Total Kills Over/Under 26.5 in Game 2?
4%
Total Kills Over/Under 26.5 in Game 1?
4%
Total Kills Over/Under 27.5 in Game 2?
4%
Total Kills Over/Under 28.5 in Game 1?
4%
Total Kills Over/Under 29.5 in Game 2?
4%
Any Player Penta Kill
$67 Volume
2%
Any Player Penta Kill
1%

About This Market

This market refers to the LoL Upper bracket final match between FlyQuest and Sentinels in the Esports World Cup North America Qualifier Playoffs, initially scheduled for April 23 at 2:00PM ET.

This market will resolve to "FlyQuest" if FlyQuest win the match against Sentinels.

This market will resolve to "Sentinels" if Sentinels win the match against FlyQuest.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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