Valorant: Eternal Fire vs Pcific Esports (BO3) - VCT EMEA Group Omega

Volume $316.1K
Liquidity $181.7K
Ends 22/04/2026 21:00
Esports Valorant Games Sports
Yes Probability
72%
No Probability
28%
Trading Volume
$316.1K
Time Remaining
1 days left
Match Winner
$7.5K Volume
71%
Map 2 Winner
$380 Volume
66%
Map 1 Winner
$510 Volume
66%
Map Handicap: EF (-1.5) vs Pcific Esports (+1.5)
$224 Volume
46%
O/U 2.5 Games
44%

About This Market

This market refers to the Valorant match between Eternal Fire and Pcific Esports in the VCT EMEA Group Omega, initially scheduled for April 22 at 11:00AM ET.

This market will resolve to "Eternal Fire" if Eternal Fire win the match against Pcific Esports.

This market will resolve to "Pcific Esports" if Pcific Esports win the match against Eternal Fire.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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