LoL: Team WE vs JD Gaming (BO3) - LPL Group Ascend

Volume $13.1M
Liquidity $5.7K
Ends 25/04/2026 15:00
Sports Esports league of legends Games
Yes Probability
19%
No Probability
81%
Trading Volume
$13.1M
Time Remaining
3 days left
Odd/Even Total Kills
49%
Odd/Even Total Kills
49%
Odd/Even Total Kills
49%
Game Handicap: JDG (-1.5) vs Team WE (+1.5)
32%
O/U 2.5 Games
30%
Game 2 Winner
25%
Game 1 Winner
24%
Match Winner
$557 Volume
18%
Both Teams Slay Baron Nashor
6%
Both Teams Slay Baron Nashor
6%
Both Teams Slay a Dragon
5%
Both Teams Destroy Inhibitors
5%
Any Player Quadra Kill
5%
Both Teams Slay a Dragon
5%
Both Teams Destroy Inhibitors
5%
Any Player Quadra Kill
5%
Both Teams Slay Baron Nashor
5%
Both Teams Destroy Inhibitors
5%
Any Player Quadra Kill
5%
Any Player Penta Kill
$14 Volume
5%
Both Teams Slay a Dragon
4%
Any Player Penta Kill
$44 Volume
2%
Any Player Penta Kill
$45 Volume
2%

About This Market

This market refers to the LoL match between Team WE and JD Gaming in the LPL Group Ascend, initially scheduled for April 25 at 5:00AM ET.

This market will resolve to "Team WE" if Team WE win the match against JD Gaming.

This market will resolve to "JD Gaming" if JD Gaming win the match against Team WE.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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