LoL: Weibo Gaming vs Team WE (BO3) - LPL Group Ascend

Volume $5.2M
Liquidity $324.4K
Ends 22/04/2026 15:00
Esports league of legends Games Sports
Yes Probability
30%
No Probability
70%
Trading Volume
$5.2M
Time Remaining
1 days left
Match Winner
$19.9K Volume
82%
Both Teams Slay a Dragon
$1 Volume
67%
Game 1 Winner
$3.6K Volume
72%
Game 2 Winner
72%
Both Teams Slay a Dragon
67%
Total Kills Over/Under 26.5 in Game 1?
$155 Volume
55%
Game Handicap: WB (-1.5) vs Team WE (+1.5)
$14.3K Volume
56%
Total Kills Over/Under 26.5 in Game 2?
54%
Total Kills Over/Under 27.5 in Game 1?
50%
Odd/Even Total Kills
49%
Odd/Even Total Kills
49%
Odd/Even Total Kills
49%
Total Kills Over/Under 27.5 in Game 2?
49%
Total Kills Over/Under 28.5 in Game 1?
46%
Total Kills Over/Under 28.5 in Game 2?
45%
Total Kills Over/Under 29.5 in Game 1?
41%
O/U 2.5 Games
$226 Volume
37%
Total Kills Over/Under 29.5 in Game 2?
39%
Total Kills Over/Under 30.5 in Game 1?
36%
Total Kills Over/Under 30.5 in Game 2?
34%
Any Player Quadra Kill
7%
Any Player Quadra Kill
7%
Any Player Quadra Kill
7%
Both Teams Slay Baron Nashor
6%
Both Teams Slay Baron Nashor
6%
Both Teams Slay Baron Nashor
6%
First Blood in Game 1?
6%
First Blood in Game 2?
6%
Any Player Penta Kill
5%
Both Teams Destroy Inhibitors
5%
Both Teams Slay a Dragon
5%
Both Teams Destroy Inhibitors
4%
Both Teams Destroy Inhibitors
4%
Any Player Penta Kill
$147 Volume
2%
Any Player Penta Kill
$25 Volume
2%

About This Market

This market refers to the LoL match between Weibo Gaming and Team WE in the LPL Group Ascend, initially scheduled for April 22 at 5:00AM ET.

This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Team WE.

This market will resolve to "Team WE" if Team WE win the match against Weibo Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Resolution Source: www.twitch.tv
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